Rompler (Mono)¶
Description¶
A mono sample playback device with comprehensive functionality, which allows to playback sample sections from sample rom. Stereo playback can be achieved by allocating one MRompler instance to each channel. When a stereo sample is in sample rom, one can assign either the left or the right slice to one instance and trigger playback at the same time.
Features of MRompler include:
User samples
Sample selection (CV)
Variable playback speed +/-200% (EG/LFO/CV)
Pitch / pitch modulation (EG/LFO/CV)
Play modes single-shot, loop, ping-pong, latch
Loop markers within selected samples
ADSR EG
Sine wave LFO
Amplitude modulated with EG/LFO/CV
SVF filter modulated with EG/LFO/CV
Mono / duophonic voice allocation
Parameters:
Gain: Sets overall loudness
Gate: Gate signal
- Latch: If latch is enabled gate signal is switched upon
change
Bank: Bank selection, each bank contains 32 sample slices
- Slice: Selection of 32 slices, slices are stored sequentially
in sample rom
- Slice Lock: If enabled slice and slice pitch is locked each
time note is triggered
- Skip Wavetables: Skips sample rom area containing wavetables,
affects bank and slice selection
Speed: Playback speed -200% … 200%
Pitch: Pitch in halftone steps -48 … 48
Tune: Tuning +/- one octave
- Start: Start sample position (relative to slice length) of
slice playback
Length: Playback length (relative to slice length)
Duo: Monophonic or duophonic mode
Loop: Loops sample between loop position end end position
Ping pong: Sample loop ping pong mode
- Loop Position: Sample loop position relative to length
parameter
Filter mode: Disable, low pass, band pass, high pass
Filter Cutoff
Filter Resonance
LFO AM: Lfo modulation level on amplitude
LFO FM: Lfo modulation level on pitch
LFO Filter FM: Lfo modulation level on filter cutoff
EG AM: Envelope modulation level on amplitude
EG FM: Envelope modulation level on pitch
EG Filter FM: Envelope modulation level on filter cutoff
LFO Speed
EG Speed: Slow / Fast
EG ADSR
- EG Stop: Stops sample playback, when ADSR is idle (beyond
release phase)