HiHat1 (Mono)

Description

Simple hihat model based on noise shaping.

Parameters

Section 1

White/Pink Noise: Selects the noise source for the hihat sound. Pink noise is a bit smoother.

Frequency / Hz: Sets the noise/hihat frequency. Can be changed/modulated via CV and assigned to potis.

Q Factor: Sharpens the sound with resonance. Smaller values equal sharper sounds.

Loudness: Sets the loudness of the sound.

Section 2: EG Loudness

Enable EG: If active, the sound volume can be controlled via an AD envelope.

Loop EG: Loops the envelope after the first trigger (set via the drop-down menu right to Enable EG).Turns the plugin into a noise generator when on and Enable EG is off.

Attack: Attack of the envelope. Determines how long it takes for the sound to reach its highest level. Can be modulated via CV and assigned to potis.

Decay: Decay of the envelope. Determines how long it takes for the sound to die down after reaching its highest level. Can be modulated via CV and assigned to potis.

Section 3: EG Pitch

Enable EG: If active, the hihat pitch can be controlled via an AD envelope.

Loop EG: Loops the pitch envelope after the first trigger.

Amount: Determines the amount of pitch change. Can be modulated via CV and assigned to potis.

Attack: Attack of the envelope. Can be modulated via CV and assigned to potis.

Decay: Decay of the envelope. Can be modulated via CV and assigned to potis.

Usage/Patch Ideas

Patch idea 1: Varying laser zap

Settings:

  • Frequency/Hz: 516

  • Q Factor: 450

  • Loudness: as you like

  • Enable Loudness EG: On (set to TRIG 0)

  • Loop Loudness EG: Off

  • Attack/Decay: as you like

  • Enable Pitch EG: on (set to TRIG 0)

  • Loop EG: Off

  • Amount: -260

  • Attack: 50

  • Decay: 917

With these settings, you can feed two clock signals into the TRIG 0 and CV 0 inputs to generate interesting laser-style sounds. With a random source into CV 0 you can change the pitch of the laser as you go. You could then use the second channel of the TBD to generate another drum pattern (e.g. a kick with the sine source) and thus get a basic but possibly ever-evolving rhythm.