**************** SpaceFX (Stereo) **************** **Description** ~~~~~~~~~~~~~~~ | **Please be careful when using high resonance-levels of the filter.** | As typical for a diode-ladder filter the sound can become quite nasty, so be sure to try with low volumes first! *Please note:* SpaceFX offers real stereo processing for the reverb only. | Here is a little demo-track done with SpaceFX with quite a bit of reverb added in the DAW: | https://soundcloud.com/taitekatto/spacefx-for-tbd The idea of SpaceFX is to have a simple yet flexible to control white noise and modulated filter self oscillation generator. SpaceFX among other things tries to pay tribute to early space-rock bands like Gong, Hawkwind, Far East Family Band and others. But also the Radiophonic Workshop and electronic works by Ligeti or modern glitchy or soundscape-oriented stuff comes to mind. A major inspiration being Tim Blake's usage of the VCS 3 for such "space noises". The plugin uses a diode-ladder filter and a sawwaves oscillator by Carlos Laguna Ruiz implemented in his VULT language, for more details on the topic please look here: https://github.com/modlfo/vult VCV-Rack prototype for SpaceFX using a similar VULT-filter: .. image:: images/spacefx.png **Parameters** ~~~~~~~~~~~~~~ Section 1: Global - Trigger/Gate Envelopes - Master Pitch (map CV to Cutoff here if desired) - Master Tune +- 1200 Cent - Filter key tracking (Pitch-CV to Cutoff) - Volume before Effects Section 2: Voice / Noise - Enable Noise n/y - Noise Colour (Pink to White) - Noise Level - Modulate Noise n/y - Noise Colour Mod Speed - Noise Colour Mod Amount - Noise Level Mod Speed - Noise Level Mod Amount Section 3: Voice / Filer - Enable Pitch to Cutoff n/y - Cutoff Frequency - Resonance - Use vintage resonance tuning n/y - Cutoff Modulation Level (EGs+SOU+LFOs) - Resonance Modulation Level (EGs+SOU+LFOs) - Amplitude Modulation Level (EGs+SOU+LFOs) Section 3: AD Envelope - AD envelope active n/y - AD envelope modifies VCA level n/y - AD Attack - AD Decay - AD envelope loop n/y - AD volume envelope invert n/y - AD envelope cutoff amount - AD envelope resonance amount - AD to Saw LFO speed n/y - AD to Saw LFO speed amount Section 4: ADSR Envelope - ADSR envelope active n/y - ADSR envelope modifies VCA level n/y - ADSR Attack - ADSR Decay - ADSR Sustain - ADSR Release - ADSR volume envelope invert n/y - ADSR envelope cutoff amount - ADSR envelope resonance amount - ADSR to Sine LFO speed n/y - ADSR to Sine LFO speed amount Section 5: SOU - Source of Uncertainty (SnH1: Whitenoise-Based, SnH2: Pinknoise-based) - SAMPLE AND HOLD LFO 1 active n/y - Sample n' Hold 1 frequency - Sample n' Hold 1 cutoff level - Sample n' Hold 1 resonance level - Sample n' Hold 1 AM level - Sample n' Hold 1 to Frequ. of SnH-1 - Sample n' Hold 1 to Frequ. of Square LFO - Sample n' Hold 1 to AD Attack - SAMPLE AND HOLD LFO 2 active n/y - Sample n' Hold 2 frequency - Sample n' Hold 2 cutoff level - Sample n' Hold 2 resonance level - Sample n' Hold 2 AM level - Sample n' Hold 2 to Frequ. of SnH-1 - Sample n' Hold 2 to Frequ. of Pulse/Tri LFO - Sample n' Hold 2 to AD Decay Section 6: LFO Modulation Mixer (Cutoff, Resonance and Amplitude Modulation) - SINE LFO active n/y - Sine frequency - Sine LFO cutoff level - Sine LFO resonance level - Sine LFO AM level - Pulse LFO active n/y - Pulse frequency - Pulse Width - PWM speed - PWM Oddness factor - Pulse/Tri LFO cutoff level - Pulse/Tri LFO resonance level - Pulse/Tri LFO AM level - SAW LFO active n/y - Sawtooth frequency - Sawtooth LFO cutoff level - Sawtooth LFO resonance level - Sawtooth LFO AM level - SQUARE LFO active n/y - Square frequency - Squarewave LFO cutoff level - Squarewave LFO resonance level - Squarewave LFO AM level Section 7: Delay - Delay active n/y - Shorten Delay Times to 0.5 seconds n/y - Delay Time (max. 0.5 or 2 Sec.) - Delay Feedback - Delay Dry/Wet Section 8: Reverb (Set to Mono if you want to use only one output of the TBD) - Reverb active n/y - Mono Reverb n/y - Reverb Input Gain - Reverb Diffusion - Reverb Time - Reverb Lowpass - Reverb LFO 1 - Reverb LFO 2 - Reverb Dry/Wet .. _usage-patch-ideas-9: **Usage / Patch Ideas** ~~~~~~~~~~~~~~~~~~~~~~~ There are various main modes of operation: a) “Space Noises” using modulated self-oscillating filter tones only b) Like (a) but also involving noise, filter tones can be self-oscillating but don’t have to c) Using AM for Ring Modulator kind of tones d) Like (a) and/or (b/c) but with an volume envelope applied e) Using vast Echo and/or reverb for soundscapes f) Making use of the cross-modulation options of the EGs and SnH LFOs to generate self-playing patches. A typical Todd Barton inspired Krell patch like explained here by himself is possible: https://vimeo.com/48466272 The general idea here is, then to find some “sweet spots” where the “Space Noises”sound interesting and then play around with some parameters in a way that makes sense in the (musical) context you want to use it. The filter also may be played via CV/Gate by a keyboard, thus becoming an oscillator on its own. VCV Rack was used for prototyping, as you can see in the screenshot above, the module Plateau got used, whereas SpaceFX uses a Mutable Instruments Reverb plus a simple yet (literally) effective feedback-delay line. .. _section-7: